Heavy Scientist

Well protected and heavily armed. When the locked crate on an oil rig is being hacked, 6 or 10 of them (depending on the oil rig size) arrive by the Chinook 47 helicopter. Using SPAS-12 shotguns and M249 machine guns, they represent a serious threat.

Heavy Scientist
HP 300
  1. Loot
  2. Skinning
  3. Tips
Item Condition Category Chance
Combat Knife Combat Knife 100 % Weapon 2 %
Incendiary Pistol Bullet×10-30 Incendiary Pistol Bullet - Ammunition 27 %
12 Gauge Buckshot×5-29 12 Gauge Buckshot - Ammunition 51 %
12 Gauge Incendiary Shell×4-21 12 Gauge Incendiary Shell - Ammunition 29 %
Bandage×1-2 Bandage - Medical 56 %
Medical Syringe×1-2 Medical Syringe - Medical 89 %
Pistol Bullet×15-75 Pistol Bullet - Ammunition 60 %
HV Pistol Ammo×10-30 HV Pistol Ammo - Ammunition 14 %
5.56 Rifle Ammo×8-86 5.56 Rifle Ammo - Ammunition 31 %
Explosive 5.56 Rifle Ammo×8-24 Explosive 5.56 Rifle Ammo - Ammunition 7 %
40mm HE Grenade×2-9 40mm HE Grenade - Ammunition 14 %
Multiple Grenade Launcher Multiple Grenade Launcher 100 % Weapon 5 %
Double Barrel Shotgun Double Barrel Shotgun 100 % Weapon 9 %
CCTV Camera CCTV Camera - Resources 1 %
Heavy Plate Helmet Heavy Plate Helmet 100 % Attire 0.1 %
12 Gauge Slug×4-12 12 Gauge Slug - Ammunition 29 %
Incendiary 5.56 Rifle Ammo×8-24 Incendiary 5.56 Rifle Ammo - Ammunition 13 %
40mm Shotgun Round×4-20 40mm Shotgun Round - Ammunition 21 %
High Quality Metal×15-24 High Quality Metal - Resources 2 %
Silencer Silencer 100 % Weapon 2 %
Rifle Body Rifle Body - Component 2 %
40mm Smoke Grenade×2-9 40mm Smoke Grenade - Ammunition 21 %
Flame Thrower Flame Thrower 100 % Weapon 2 %
Low Grade Fuel×35 Low Grade Fuel - Resources 2 %
HV 5.56 Rifle Ammo×10-30 HV 5.56 Rifle Ammo - Ammunition 6 %
Armored Door Armored Door 100 % Construction 0.3 %
Thompson Thompson 100 % Weapon 1 %
Revolver Revolver 100 % Weapon 2 %
Salvaged Axe Salvaged Axe 100 % Tool 0.1 %
Stone Spear Stone Spear 100 % Weapon 2 %
Metal Pipe×3-5 Metal Pipe - Component 2 %
Crossbow Crossbow 100 % Weapon 2 %
F1 Grenade×1-4 F1 Grenade - Weapon 4 %
Longsword Longsword 100 % Weapon 2 %
Spas-12 Shotgun Spas-12 Shotgun 100 % Weapon 1 %
Weapon Lasersight Weapon Lasersight - Weapon 0.3 %
Simple Handmade Sight Simple Handmade Sight - Weapon 2 %
Assault Rifle Assault Rifle 100 % Weapon 1 %
Custom SMG Custom SMG 100 % Weapon 1 %
Tech Trash×2-3 Tech Trash - Component 2 %
Beancan Grenade Beancan Grenade - Weapon 2 %
SMG Body SMG Body - Component 2 %
Large Water Catcher Blueprint Large Water Catcher Blueprint - Construction 0.1 %
Waterpipe Shotgun Waterpipe Shotgun 100 % Weapon 2 %
Nailgun Nailgun 100 % Weapon 2 %
HBHF Sensor HBHF Sensor 100 % Electrical 0.1 %
Weapon flashlight Weapon flashlight - Weapon 2 %
Pump Shotgun Pump Shotgun 100 % Weapon 0.1 %
Targeting Computer Targeting Computer - Resources 1 %
Bolt Action Rifle Bolt Action Rifle 100 % Weapon 1 %
Mace Mace 100 % Weapon 2 %
High External Stone Gate High External Stone Gate - Construction 0.3 %
Salvaged Cleaver Salvaged Cleaver 100 % Weapon 2 %
Supply Signal Supply Signal - Tool 0.3 %
8x Zoom Scope 8x Zoom Scope - Weapon 0.3 %
Explosives Explosives - Resources 0.3 %
Rocket Launcher Rocket Launcher 100 % Weapon 0.1 %
M39 Rifle M39 Rifle 100 % Weapon 0.3 %
Holosight Holosight - Weapon 0.3 %
Prison Cell Wall Prison Cell Wall 100 % Construction 0.1 %
Concrete Barricade Concrete Barricade - Construction 0.1 %
Coffee Can Helmet Coffee Can Helmet 100 % Attire 0.1 %
RF Broadcaster RF Broadcaster 100 % Electrical 0.1 %
Reinforced Window Bars Reinforced Window Bars 100 % Construction 0.3 %
Metal Facemask Metal Facemask 100 % Attire 0.3 %
Land Mine Land Mine - Traps 0.09 %
M92 Pistol M92 Pistol 100 % Weapon 1 %
LR-300 Assault Rifle LR-300 Assault Rifle 100 % Weapon 0.3 %
Timed Explosive Charge Timed Explosive Charge - Tool 0.3 %
Large Medkit Large Medkit - Medical 0.1 %
Road Sign Jacket Road Sign Jacket 100 % Attire 0.1 %
Triangle Ladder Hatch Triangle Ladder Hatch 100 % Construction 0.1 %
MP5A4 MP5A4 100 % Weapon 1 %
Ladder Hatch Ladder Hatch 100 % Construction 0.1 %
Salvaged Icepick Salvaged Icepick 100 % Tool 0.09 %
Armored Double Door Armored Double Door 100 % Construction 0.3 %
Heavy Plate Pants Heavy Plate Pants 100 % Attire 0.1 %
Semi-Automatic Pistol Semi-Automatic Pistol 100 % Weapon 0.1 %
Counter Counter 100 % Electrical 0.1 %
Semi-Automatic Rifle Semi-Automatic Rifle 100 % Weapon 0.1 %
Computer Station Blueprint Computer Station Blueprint - Electrical 0.1 %
Chainsaw Chainsaw 100 % Tool 0.1 %
Large Rechargable Battery Large Rechargable Battery 100 % Electrical 0.1 %
Small Oil Refinery Small Oil Refinery - Items 0.1 %
RF Pager RF Pager 100 % Electrical 0.1 %
Road Sign Kilt Road Sign Kilt 100 % Attire 0.1 %
AND Switch AND Switch 100 % Electrical 0.1 %
Roadsign Gloves Roadsign Gloves - Attire 0.1 %
L96 Rifle L96 Rifle 100 % Weapon 0.2 %
16x Zoom Scope 16x Zoom Scope - Weapon 0.2 %
Hoodie Hoodie - Attire 0.1 %
Muzzle Boost Muzzle Boost 100 % Weapon 0.09 %
Small Generator Small Generator 100 % Electrical 0.1 %
Medium Rechargable Battery Medium Rechargable Battery 100 % Electrical 0.1 %
Night Vision Goggles Night Vision Goggles 100 % Attire 0.1 %
Locker Locker - Items 0.1 %
Metal Chest Plate Metal Chest Plate 100 % Attire 0.3 %
Auto Turret Auto Turret 100 % Electrical 0.1 %
Muzzle Brake Muzzle Brake 100 % Weapon 0.09 %
Boots Boots - Attire 0.09 %
Prison Cell Gate Prison Cell Gate 100 % Construction 0.09 %
RF Receiver RF Receiver 100 % Electrical 0.1 %
Metal Barricade Metal Barricade - Construction 0.1 %
Large Furnace Large Furnace - Items 0.1 %
High External Stone Wall High External Stone Wall - Construction 0.09 %
Hazmat Suit Hazmat Suit - Attire 0.09 %
Modular Car Lift Modular Car Lift - Electrical 0.1 %
Powered Water Purifier Powered Water Purifier - Electrical 0.1 %
Heavy Plate Jacket Heavy Plate Jacket 100 % Attire 0.1 %
Search Light Search Light - Electrical 0.08 %
Wind Turbine Wind Turbine - Electrical 0.1 %
Water Pump Blueprint Water Pump Blueprint - Electrical 0.1 %
Python Revolver Python Revolver 100 % Weapon 0.1 %
Tool Resources Time Condition Loss
Jackhammer Jackhammer Cloth×14Bone Fragments×21 2 sec 4 %
Bone Club Bone Club Cloth×10Bone Fragments×15 9 sec 2 %
Bone Knife Bone Knife Cloth×20Bone Fragments×30 7 sec -
Chainsaw Chainsaw Cloth×20Bone Fragments×30 9 sec -
Salvaged Cleaver Salvaged Cleaver Cloth×17Bone Fragments×25 20 sec 4 %
Hatchet Hatchet Cloth×20Bone Fragments×30 8 sec 3 %
Combat Knife Combat Knife Cloth×20Bone Fragments×30 3 sec -
Mace Mace Cloth×17Bone Fragments×25 20 sec 4 %
Machete Machete Cloth×17Bone Fragments×25 10 sec 5 %
Pickaxe Pickaxe Cloth×8Bone Fragments×12 18 sec 3 %
Rock Rock Cloth×10Bone Fragments×15 6 sec -
Salvaged Axe Salvaged Axe Cloth×20Bone Fragments×30 11 sec 2 %
Salvaged Hammer Salvaged Hammer Cloth×9Bone Fragments×13 7 sec 1 %
Salvaged Icepick Salvaged Icepick Cloth×14Bone Fragments×21 23 sec 2 %
Stone Hatchet Stone Hatchet Cloth×13Bone Fragments×19 8 sec 4 %
Stone Pickaxe Stone Pickaxe Cloth×15Bone Fragments×22 9 sec 10 %
Longsword Longsword Cloth×17Bone Fragments×25 20 sec 4 %
Salvaged Sword Salvaged Sword Cloth×17Bone Fragments×25 12 sec 2 %
6

GhostBro 41 pts. year ago

Don't die.
2

[BRRR] Aluminumnum[contributor] 184 pts. year ago

I would use a Spas-12 Shotgun to do mass damage when taking down the Heavy Scientist. I'd highly suggest taking oil rig in a group as it's very dangerous, high risk, high reward.
2

sown 23 pts. year ago

Use the rooms to take cover and take down the scientists one by one. Alternatively find a choke point like the stairs to the helipad and let them enter single file and take them one by one. The benefit of this method is that it doesn't require any key-cards, while using a room is safer but requires more preparation.
1

Woyboy 29 pts. year ago

Whenever it comes to fighting these bad boys, you will be facing a challenge, especially as a solo. Once you have activated the crate, a chinook will appear and slowly land to the oil rig. If you look at the chinook, you can see some heavy scientists aboard, take advantage of that and shoot them in the air as the shotgunners can't really do that much damage to you. Once they landed, get ready to have some fun because they are going to charge at you. Fighting these guys are tough. What's not tough is that their are ways of winning against these 5 bastards. Distance is key. There is at least 1-2 heavy scientists with M249 so you MUST take your distance, as well as the rest with the spas-12s.
What is it to go against these guys?
  • Lots of meds (Medical Syringe Bandage etc)
  • Reserve gun
  • Lots of ammo
1

MinotaurMikeFTW 28 pts. 20 days ago

Using a bolt action rifle with an 8x scope and laser sight will allow you to sit in the room on the top level, and quickly open the door while aiming at a scientist, fire, and rapidly close the door while taking minimal if any damage. Using this technique you can kill the heavies with very little ammo used ~20-40 rounds based on accuracy and headshots. So if you are farming rig for ammo, this is the way to go.
1

Olcanharry 2 pts. 6 days ago

Do they take explo damage? That might be a viable option
1

Olcanharry 2 pts. 6 days ago

Do NOT hide in the room with the locked crate, they will charge you and destroy you, you will also not be able to get your loot back if you dont have a keycard and fuse(s)
0

The Sniper[contributor] 154 pts. 3 months ago

These boys give great rewards once you kill them, however it is not too easy to kill a whole bunch of them. Before you activate the chinook event make sure you have: 1. A full auto weapon, or a shotgun. It is best to kill the heavy scientists as fast as possible when going to kill them. 2. Enough meds. If you are hit a few times you should restore yourself to 100 health. All health matters. 3. Find a spot to get cover. A scientist with the M249 can do large amounts of damages very quickly.
There are two locations I normally take the scientists from. There is a room next to the keycard room with a button. Sometimes this room glitches and you can open the door freely without using the button or the electric fuse. Another location I take the scientists from is from the L3 staircases. There is plenty of cover, and only two ways the scientists can come from.
0

Charlie[contributor] 26 pts. 2 months ago

In fact, as long as they are not surrounded, they are easily killed. Like Most of Scientists' AI,they won't suppressing fire,Keep your distance from heavy.
-3

-DI- Apb718 V2.0 16 pts. year ago

Unless you're with your 100 man zerg, however many Medical Syringe think you need. bring 5 stacks more per person.