Newman

Ah, the local human. A destructive yet tame beast, it is known for it's strange and seemingly unpredicable attitude. Many humans live either alone, in small groups, or incredible large hordes consisting of about 20~ members known as 'Zergs'. They mostly will try and attack on sight, though those without complex pelts may try and befriend you, with it sometimes ending in a backstabbing by them. They are known to roam essentially everywhere, and either destroy or preserve the world they live in. They live in large, cavelike structures, and will go to desperate degrees to protect it, though, normally those with simple pelts, only seem to roam around; these kind often survive for a very short time when compared to the house Newman. The sounds they make can either be beautiful and warm, or scratchy and horrible in every way of the word. Voice pitch, depth, volume, etc, doesn't seem to be based on the gender nor coloring of the human. Do not attempt contact with Humans, as they are dangerous beasts with several handmade tools, capable at both ranged and melee combat. If you see a human, tell your local police and stay indoors at all costs. If they begin to barge into your home, it is recommended to lay down and accept your fate.

Newman
  1. Skinning
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2

GOOFY[supporter][contributor] 346 pts. 10 months ago

Your eyes are not at the top of your player model's head, so be careful when trying to cover it as you might have a little bit poking out from the cover.
1

Pfefferpotthast[contributor] 240 pts. year ago

Pretty annoying, will try to kill you with an Assault Rifle .
1

Resin 11 pts. month ago

These critters tend to spawn at the shoreline, so living further inland can help to minimize your exposure to them in their early form. They will relentlessly steal crops planted outdoors and scavenge for buried satchels, and some may turn aggressive and attempt to doorcamp you, which while often futile, can be very annoying.
The best way to deal with them is to assert your dominance over the area. If one runs past, it may be worth killing them to deter them from settling/visiting your area again. This will make them more likely to have a negative association with the area and look elsewhere. Since they don't pose much of a threat usually, you should be able to safely kill them most of the time, provided you are quick about it and don't attract the attention of experienced players.
Once they start to settle in, you should be cautious. This is when they will start looting the local area's monuments/roads more seriously, and they may begin to be armored and equipped. You should consider raiding their base to 'gently encourage' them not to settle in nearby. If taken out early, they will be more likely to relocate to an entirely new area, whereas if taken out later, they may decide to set up again somewhere nearby.
Tl;dr just kill them while they're still earlygame even if they're not worth the loot; it'll nail into their heads that the region is not a good place to build a base or go looting.