Boots

The limited available clothing slots often force a player to choose between boots, gloves, and bandanas, with the superior stats of the boots usually giving it priority. It should be noted that the boots provide protection for the entirety of the legs, rather than the feet alone.

ProjectileProjectile 10 %
MeleeMelee 10 %
BiteBite 3 %
RadiationRadiation 3 %
ColdCold 8 %
Boots
  1. Loot
  2. Shopping
  3. Craft
  4. Blueprint
  5. Recycle
  6. Skins
  7. Tips
Container Condition Amount Chance
Underwater Lab Yellow Crate - 1 0.5 %
Military Crate - 1 0.5 %
Elite Tier Crate - 1–2 1 %
Wagon Military Crate - 1 0.5 %
Locked Crate - 1–2 2 %
Treasure Box - 1–2 2 %
Patrol Scientist - 1 0.09 %
Oil Rig Scientist - 1 0.09 %
Excavator Scientist - 1 0.08 %
Arctic Scientist - 1 0.08 %
NVG Scientist - 1 0.3 %
Military Base Scientist - 1 0.08 %
Heavy Scientist - 1 0.07 %
Cargo Ship Scientist - 1 0.08 %
Shop name For Sale Cost
Output Outfitters Boots Scrap×20
Blueprint Ingredients Time Workbench Level
Boots Blueprint Boots Blueprint Leather×20Metal Fragments×15Sewing Kit 15–30 sec Workbench Level 2II
Sewing Kit Blueprint Sewing Kit Blueprint Cloth×20Rope3 ft 1 sec Workbench Level 3III
Tool Requirements Scrap Total
Research Table Research Table BootsScrap×75>Boots Blueprint 75
Workbench Level 2 Workbench Level 2 Hazmat Suit BlueprintScrap×75>Boots Blueprint 200
Recycler Yield
Recycler Boots>Leather×10Metal Fragments×8Sewing Kit50%
5

Tyrone 1,828 pts. 2 years ago

Projectile protection
1

zukey[contributor] 1,285 pts. 6 years ago

Boots are good for cold protection and do not take place of any important armor areas so this is good to use if you would like to stay warm when in a cold area.
Identifier -1549739227
Stack Size ×1
Despawn time 20 min