Boots

The limited available clothing slots often force a player to choose between boots, gloves, and bandanas, with the superior stats of the boots usually giving it priority. It should be noted that the boots provide protection for the entirety of the legs, rather than the feet alone.

ProjectileProjectile 10 %
MeleeMelee 10 %
BiteBite 3 %
RadiationRadiation 3 %
ColdCold 8 %
Boots
  1. Loot
  2. Shopping
  3. Craft
  4. Experiment
  5. Research
  6. Recycle
  7. Skins
  8. Tips
Container Condition Amount Chance
Locked Crate - 1 3 %
Elite Tier Crate - 1 1 %
Military Crate - 1 1 %
Oil Rig Scientist - 1 0.1 %
Heavy Scientist - 1 0.1 %
Location Order
Outpost Vending Machine: «Output Outfitters» Scrap×20>Boots
Blueprint Ingredients Time Workbench Level
Boots Blueprint Boots Blueprint Leather×20Metal Fragments×15Sewing Kit 15–30 sec Work Bench Level 2
Sewing Kit Blueprint Sewing Kit Blueprint Cloth×20Rope3 ft 1 sec Work Bench Level 3
Workbench Experiment Cost
Work Bench Level 2 Work Bench Level 2 Scrap×300>Boots Blueprint
Research Table Researching
Research Table Research Table BootsScrap×75>Boots Blueprint
Recycler Yield
Recycler Boots>Leather×10Metal Fragments×8Sewing Kit50%
1

zukey[contributor] 1,100 pts. 2 years ago

Boots are good for cold protection and do not take place of any important armor areas so this is good to use if you would like to stay warm when in a cold area.
Identifier -1549739227
Stack Size ×1
Despawn time 20 min