Double Barrel Shotgun

The Double Barrel Shotgun is a lower tier, close ranged weapon capable of one-hitting enemies within its effective range. It's best used in conjunction with other, longer range guns and against only one or two enemies at a time since it can only shoot two shells before requiring a lengthy reload. Furthermore, shots should only be made with it if it's likely that the majority of the pellets in a blast will connect with their target. It makes for a strong early game weapon because of its relatively low cost. If the extra resources are available, it's a much safer and more reliable investment than the Waterpipe Shotgun since it's not as dependent on a single shot killing an enemy. Generally, unless going into an engagement that has large group of possible enemies (like a base raid or supply drop), it'll most likely be more cost effective to take a Double Barrel over a Pump Shotgun.

Damage 180
Rate of Fire 120 RPM
Aimcone 0.5°
Capacity 2
Reload 5.5 sec
Draw 1.75 sec
Double Barrel Shotgun
  1. Loot
  2. Shopping
  3. Experiment
  4. Craft
  5. Research
  6. Repair
  7. Recycle for
  8. Mods
  9. Damage
  10. Skins
  11. Tips
Container Condition Amount Chance
Sunken Chest 10 % 1 2 %
Crate 10 % 1 1 %
Supply Drop 100 % 1 44 %
Location Order
Outpost Vending Machine: «Weapons» Scrap×250>Double Barrel Shotgun
Workbench Experiment Cost
Work Bench Level 1 Work Bench Level 1 Scrap×75>Double Barrel Shotgun Blueprint
Blueprint Ingredients Time Workbench Tier
Double Barrel Shotgun Blueprint Double Barrel Shotgun Blueprint Metal Fragments×150Metal Pipe 15 sec. – 1 min. Work Bench Level 1
Metal Pipe Blueprint Metal Pipe Blueprint High Quality Metal×2Scrap×20 1 sec. Work Bench Level 3
Research Table Researching
Research Table Research Table Double Barrel ShotgunScrap×250>Double Barrel Shotgun Blueprint
Tool Cost for full repair Max Condition Loss Blueprint required
Repair Bench Repair Bench Metal Fragments×30High Quality Metal 20% Yes
Recycler Yield
Recycler Double Barrel Shotgun>Metal Fragments×75Metal Pipe50%
Modifications Damage Rate of Fire Aimcone Hip Aimcone Velocity Recoil Aim Sway
Weapon flashlight Weapon flashlight - - - - - - -
Holosight Holosight - - - - - - -
Weapon Lasersight Weapon Lasersight - - -20 % -40 % - - -90 %
4x Zoom Scope 4x Zoom Scope - - -30 % - - -20 % -
Simple Handmade Sight Simple Handmade Sight - - - - - - -
Ammunition Damage DPS Headshot Aimcone Velocity
Handmade Shell Handmade Shell 180 60 ×1.25 12.5° 100
12 Gauge Buckshot 12 Gauge Buckshot 210 70 ×1.25 12.5° 225
12 Gauge Incendiary Shell 12 Gauge Incendiary Shell 150 50 ×1 12.5° 100
12 Gauge Slug 12 Gauge Slug 75 25 ×2 1.5° 225
2

DeadlyFish 60 pts. 4 months ago

Incredible weapon, the best equaliser. Can out DPS any other gun at close range, you can drop fully geared guys in one or two good shots. Cheap as well. Big issue with it is if you miss your shots you are exposed.
1

Dead End[contributor] 638 pts. 4 months ago

Slugs start to become more viable once you've reached this line of the shotguns, so if you can't bring along a semi-rifle or python, consider using them as a way of opening up engagements. The velocity and accuracy are still a ways off from the more traditional openers,so be sure to compensate for both when choosing your fights. As far as economic-plays are concerned, two well-placed shots from a distance are both safer and (usually) easier to pull off than two right in your opponents back, especially if he has a teammate nearby.
In-game category WeaponWeapon
Stack size ×1
Despawn time 40 min.