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Satchel Charge

The Satchel Charge is a midgame raiding tool that can be used to destroy player-made buildings for the purpose of entering and looting another player's base. The Satchel charge becomes armed when placed, has a random time until detonation, and has a small chance to malfunction, requiring the user to pick up and rearm the Charge. Note that sometimes the charge will re-ignite when the dud is picked up, going off with a very short fuse!

Damage 475
Explosion Radius 4 m
Explosion delay 6–12 sec
Dud Chance 20 %
Satchel Charge
  1. Loot
  2. Experiment
  3. Craft
  4. Research
  5. Recycle
  6. Skins
  7. Tips
Container Condition Amount Chance
Sunken Chest - 1 2 %
Crate - 1 1 %
Workbench Experiment Cost
Work Bench Level 1 Work Bench Level 1 Scrap×75>Satchel Charge Blueprint
Blueprint Ingredients Time Workbench Tier
Satchel Charge Blueprint Satchel Charge Blueprint Beancan Grenade×4Small StashRope1 ft 7–30 sec. Work Bench Level 1
Beancan Grenade Blueprint Beancan Grenade Blueprint Gun Powder×60Metal Fragments×20 7–30 sec. Work Bench Level 1
Small Stash Small Stash

Known by default

Cloth×10 7–30 sec. -
Gun Powder×10 Gun Powder

Known by default

Charcoal×30Sulfur×20 0.5–2 sec. Work Bench Level 1
Research Table Researching
Research Table Research Table Satchel ChargeScrap×250>Satchel Charge Blueprint
Recycler Yield
Recycler Satchel Charge>Beancan Grenade×2Small Stash50%Rope50%
1

Finite[contributor] 38 pts. 3 months ago

Satchel Charges will make a significantly higher pitched sizzle prior to either dudding or exploding.
1

PUR3ICE 37 pts. 2 months ago

The explosion will draw attention of other people and gets you a chance to get their gear.
0

Willdoesyt[contributor] 189 pts. 6 months ago

Good for early and mid game raiding since you only need a Work Bench Level 1Work Bench Level 1 . Much cheaper than a Timed Explosive ChargeTimed Explosive Charge but not as fast so not as good for end game raiding. Also you need to know how to make a Beancan GrenadeBeancan Grenade before you can make it.
0

Velvet[contributor] 105 pts. 5 months ago

Satchel charges are a great raiding tool, sometimes they will result in a dud but can be re-ignited to explode. They are quite useful and powerful depending on how much time you're willing to spend on farming for sulfur, getting wood, or even looking for rope.
0

Kiro 11 pts. 4 months ago

You should throw a satchel charge from safe distance (about 2 foundations in my opinion) from door/wall that you want to destroy, because if you throw it standing near the structure, it may or may not explode instantly in your face and kill you, because splash damage of satchel charge is lethal to players, if you stand very close.
0

tm 22 pts. 2 months ago

Satchels (and TECs/C4) deal splash damage to entities (placeable items, players etc) but not to permanent structures built with construction blueprints (i.e. they only damage the specific structural piece they're attached to). Be careful not to miss the exact section of wall/door or the explosive will be wasted. Rockets deal structure splash.
Due to the random fuse, the ideal way to use satchels is to throw the exact amount you need from just outside the blast radius, all at once. Practice the throwing arc in a modded server. Duds will never be lost/wasted while the structure they're attached to is still intact, nor will they be destroyed or detonated by other satchel explosions.
In-game category ToolTool
Stack size ×10
Despawn time 40 min.
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